Bend Deformer
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Intro
Deform Shapes by bending them around the circumference of a circle.
UI
Bend Angle - Set the angle of the bend in degrees. 360° will bend a rectangle into a ring.
Direction - Determine which axis to place the deforming circle along:
- Horizontal - Align the deforming circle along the X axis.
- Vertical - Align the deforming circle along the Y axis.
Horizontal Pin - When Direction is set to Horizontal, align the deforming circle in relation to the Shape's bounding box.
- Centre - Bend from the centre of the Shape's bounding box.
- Left - Bend from the left edge of the Shape's bounding box.
- Right - Bend from the right edge of the Shape's bounding box.
Vertical Pin - When Direction is set to Vertical, align the deforming circle in relation to the Shape's bounding box.
- Middle - Bend from the middle of the Shape's bounding box.
- Top - Bend from the top of the Shape's bounding box.
- Bottom - Bend from the bottom of the Shape's bounding box.
Use Levels - When checked, the child-meshes can be affected independently.
Level Mode - Choose which level(s) of a Mesh to affect.
- Custom... - Manually set a Custom Level.
- Text (Lines) - Used with a Text Shape, this will affect each line.
- Text (Words) - Used with a Text Shape, this will affect each word.
- Text (Characters) - Used with a Text Shape, this will affect each character.
Custom Level - Set the level within the Mesh's hierarchy to affect.
- Create a Rectangle.
- Set its Width to 800.
- Click the
+
button on the Rectangle's Deformers attribute and choose Bend. - Adjust the Bend Angle to increase/decrease the amount of bend applied to the Rectangle.
By default, Bend will deform Shapes based on their individual bounding boxes. In order to bend multiple Shapes as a single deformation, a Custom Shape or Pre-Comp can be used.
Custom Shape
- Add several Shapes to a Group.
- Create a Custom Shape.
- Connect group.id→customShape.inputShape.
- Add a Bend Deformer to the Custom Shape.
- Ensure the Bend Deformer's Use Level attribute is unchecked.
Pre-Comp
- Add several Shapes.
- Select the Shapes and go
Composition > Pre-Compose
. - Add a Bend Deformer to the new Pre-Comp.
- Ensure the Bend Deformer's Use Level attribute is unchecked.
Note that the Pre-Comp's resolution must include enough padding to accommodate the resulting bend otherwise the Shapes may be cropped by the Pre-Comp's bounds.