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Bevel

Intro

A deformer to create round or mitred edges.

UI

Common Attributes +

Mode - Set the style of bevel:

  • Fillet - Create a rounded edge.
  • Chamfer - Create a chamfered (diagonal) edge.

Radius Mode - When Radius has an input connection, determine how each radius is calculated:

  • Per Sub-Mesh - Assign values to each child-mesh within a sub-mesh. For example, if a Value Array with values of 10, 20 and 30 is connected to Radius, a Bevel connected to a Duplicator of rectangles with a Count of 3 will result in 3 rectangles each with beveled corners of 10, 20 and 30 respectively.
  • Per Point - Assign values to each point of a Shape. For example, if a Value Array with values of 10, 20, 30 and 40 is connected to Radius, a Bevel connected to a Rectangle will result in a different bevel for each corner of 10, 20, 30 and 40 respectively.

Radius - Set the bevel's radius.

Minimum Angle - Only corners with an interior angle greater than this value will be beveled.

Maximum Angle - Only corners with an interior angle less than this value will be beveled.