Bevel
Intro
A deformer to create round or mitred edges.
UI
Mode - Set the style of bevel:
- Fillet - Create a rounded edge.
- Chamfer - Create a chamfered (diagonal) edge.
Radius Mode - When Radius has an input connection, determine how each radius is calculated:
- Per Sub-Mesh - Assign values to each child-mesh within a sub-mesh. For example, if a Value Array with values of
10, 20 and 30is connected to Radius, a Bevel connected to a Duplicator of rectangles with a Count of3will result in 3 rectangles each with beveled corners of10, 20 and 30respectively. - Per Point - Assign values to each point of a Shape. For example, if a Value Array with values of
10, 20, 30 and 40is connected to Radius, a Bevel connected to a Rectangle will result in a different bevel for each corner of10, 20, 30 and 40respectively.
Radius - Set the bevel's radius.
Minimum Angle - Only corners with an interior angle greater than this value will be beveled.
Maximum Angle - Only corners with an interior angle less than this value will be beveled.