Distort Edges Filter
Intro
Distort the edges of a Shape using a Shader.
UI
- Filter
- Shader
Border - Distortion width in pixels.
Amplitude - The maximum a pixel can be displaced.
Edge Sharpness - Control how the distortion blends into the Shape.
Direction -
- Both - Push pixels inside and outside a Shape.
- Outward - Only push pixels towards the outside a Shape.
- Inward - Only push pixels towards the inside a Shape.
Show Preview - Preview the Input Shader in the Viewport along the Shape's border.
Preview Opacity - Set the opacity of the preview.
Input Shader - Select a Shader to use for the distortion.