Footage Shape
Intro
A Footage Shape is created when dragging an image/video from the Assets Window or file system into the Scene Window or Viewport. It differs from a Basic Shape in that it inherits the size of the footage used to create it with.
UI
- Shape
- Mesh
Shrink - Decrease/increase the bounds of the image.
Size - A read only attribute with the dimensions of the image.
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Mesh - When checked, the Shape is converted to a mesh and so can be deformed by adding vertices. See Mesh tool.
Top Left Offset - Set a position offset for the Shape's top left corner.
Top Right Offset - Set a position offset for the Shape's top right corner.
Bottom Right Offset - Set a position offset for the Shape's bottom right corner.
Bottom Left Offset - Set a position offset for the Shape's bottom left corner.
Vertices - Open a popover window containing a list of the mesh vertices:
- Mesh tool. - Use this button to add more vertices to the mesh. See
- Each index contains the position information for each vertex:
- Bind Position - Set the starting position for the vertex.
- Offset Position - Set values to offset the vertex's position from its Bind Position.
Use the x
to remove a Vertex from the list.
Controllers - Add Falloffs which can be used to affect groups of vertices.
Binding/unbinding Controllers is in progress. Best practice for now is to:
- Manually create a Falloff.
- Position it over the vertices to affect.
- Connect it to the Controllers input.
If a Controller is already bound to vertices:
- Click the active icon in the Controllers list to disable the Falloff.
- Move the Falloff.
- Click Rebind.
- Click the active icon in the Controllers list to enable the Falloff.
The only way to create a Footage Shape is to drag an image from the Assets Window or file system into the Scene Window or Viewport. It cannot be created via the Add Layers Window.