Body Setting Collision Event
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Intro
Update the settings of a dynamic body when it collides with another as part of a Forge Dynamics simulation.
UI
Kill on Collision - If a Body is involved in a collision it is removed from the simulation.
Set Sensor - When checked, set the Shape to a sensor.
Sensor - When checked, a shape can trigger collision events, but will not trigger collisions.
Set Friction - When checked, set the Shape's Friction when it collides.
Friction - Set the Friction value to set when a Shape collides.
Set Bounce - When checked, set the Shape's Bounce when it collides.
Bounce - Set the Bounce value to set when a Shape collides.
Set Density - When checked, set the Shape's Density when it collides.
Density - Set the Density value to set when a Shape collides.
Set Gravity Scale - When checked, set the Shape's Gravity Scale when it collides.
Gravity Scale - Set the Gravity Scale value to set when a Shape collides.
Use Collision Index - When checked, each collision will add 1 to its index. This can be used, for example, in combination with a Value Array connected to the Friction – each time a Shape collides its Friction value will change to the next value in the Array.
Specific Collisions - When checked, use the Collision Numbers attribute to define which collisions are used.
Collision Numbers - Enter a value to specify which collision(s) are used to trigger the event. 0 is the first collision and use comma separated values to include multiple collisions. For Example, entering 0,2
would include the first and third collisions.
Fade Changes - When checked, the Shape will return to its original settings.
Fade Time - Define the time (secs) it takes for a Shape to return to its original settings.