Bridge Constraint
Intro
Connect Shapes together to form chains or bridge structures in a Forge Dynamics simulation.
UI
Stretch - Determine how much the Constraint stretches. A higher value will result in more elastic looking result.
Frequency (Hz) - A higher value will give the spring more bounce.
Damping Ratio - A higher value will bring the spring to a rest more quickly.
Breakable - When enabled, the Constraint can be broken by other forces.
Breaking Mode - Set a condition for the Constraint to break under:
- Force - The Constraint will break when a force is above the Breaking Force.
- Distance - The Constraint will break when it moves beyond its Stretch Limit.
- Time - The Constraint will break when a force above the Breaking Force is sustained for a number of consecutive frames above the Breaking Duration.
Breaking Force - Set the amount of force required to break the Constraint.
Stretch Limit - Set a multiple of the Rest Length a Constraint is moved by before it breaks. For example, if the Rest Length is 100 and the Stretch Limit is 2, the Constraint will break when stretched to .
Breaking Duration - Set the number of consecutive frames a Constraint must be under a force above the Breaking Force before breaking.
Stress Threshold - Set a threshold as a percentage of the Breaking Force within which a Constraint will break.
- Add pins to the Constraint.
Pins
- Mode:
- Off - Disable the Constraint.
- Pin - Pin the position of the specified index.
- Transform - Pin the position of the specified index to a transform.
- Pinned Index - Set the index to be pinned. The strings
firstorlastcan be used to dynamically set the first and last Id when using a Sub-Mesh (e.g. Duplicator) as a Body. Alternatively, entering values here will pin the corresponding Id. - Transform - Connect a Shape to set the Pin's position and rotation values.
- Limit Rotation - Limit the Constraint's rotation.
- Rotational Limits - Set an upper (
U) and lower (L) angle to clamp the Constraint's rotation.