Color Collision Event
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Intro
Change the color of Shapes when they are involved in Forge Dynamics collisions.
UI
Mode:
- Fill - The Collision Event will affect the Fill Color only.
- Stroke - The Collision Event will affect the Stroke Color only.
- Fill and Stroke - The Collision Event will affect both the Fill and Stroke Colors.
Specific Collisions - When checked, use the Collision Numbers attribute to define which collisions are used.
Collision Numbers - Enter a value to specify which collision(s) are used to trigger the event. 0 is the first collision and use comma separated values to include multiple collisions. For Example, entering 0,2
would include the first and third collisions.
Fade Changes - When checked, the Shape will return to its original color.
Fade Time - Define the time (secs) it takes for a Shape to return to its original color.
Use Collision Index - When checked, each collision will add 1 to its index. This can be used, for example, in combination with a Color Array connected to the Color – each time a Shape collides its color will be change to the next color in the Array.
Color - Set the Color to change to when a Shape collides.
Shaders - Connect a Shader(s) to use when a Shape collides.
Fade to Third Color - When checked, a Shape will return to a third color rather than its original color.
Third Color - Set the Color to change to after a Shape has collided.
Third Shaders - Connect a Shader(s) to use after a Shape has collided.