Fill
Intro
The Fill Utility can be connected to multiple Shapes to control their Fill Color. By doing this, many Shapes can share the same color and so be updated in a single interaction from one Layer.
Once Shape's are connected to a Fill Utility, the color of all connected Shapes can be changed from any of those Shapes or via the Fill Utility itself.
UI
Color - Set the Shape's color using Hex or RGB values (only RGB values can be animated). Click the color swatch to set colors using HSV.
Where hex codes contain repeated sequences of characters or numbers, they will be auto-completed. For example, entering AB
and then hitting Enter will result in #ABABAB
.
Shaders - A list of connected Shaders.
Alpha - A master control for the opacity/alpha of the entire shader network.
- Create 2 Shapes.
- Create a Fill Utility.
- Select both Shapes in the Scene Window.
- In the Scene Window, hold Option/Alt and connect fill.id→shape.fill (holding Option/Alt will make a connection to both selected Shapes at the same time).
- Adjust the Fill Utility's Color.
The color of both Shapes will update.