2.5 Release Notes
Release date: XX XXX XXXX
Beta Build
Cavalry 2.5 is currently in beta and subject to change. Installers are available to download via your account (Beta tab).
Beta builds are available to Professional licences.
Updates
The New label indicates an update since the previous beta.
New Features
- Referencing - import other scene files as 'Assets' and then use them like a 'Pre-Comp' enabling multiple artists to collaborate on a bigger project.
- AV1 support for WebM export.
- Video files that include audio are now supported.
- Tracking tool - WiP planar tracking feature.
Scripting
API
Enhancements
- Cmd/Ctrl + F now activates search within Windows that support it.
- Option/Alt + T now toggles between the Time Editor and Graph Editor.
- The Shortcut Manager has been improved:
- New 'All Shortcuts' tab.
- Filtering/search in all tabs.
- The Tabs and Search bar remain persistent when scrolling.
- Improved 'error' indication.
- The window is now dock-able.
- If a shortcut belongs to a menu item within a 'sub-menu' its sub-menu name is now included. e.g. 'Align Left' is now 'Align Keyframes > Align Left'.
- Shortcuts can now be assigned to third-party scripts.
- Improved ordering of commands.
- Command Search now includes Quick Actions.
- The multi-row input connection list (Shaders/Masks/Falloffs) has been updated to support the new reorder-able UI.
- When using any of the 'create and connect' workflows, holding Cmd/Ctrl will now load the new Layer's Attribute Editor UI. These include:
- Right click > Add Behaviour/Utility etc.
- The button for Deformers and Filters.
- The button on the Text Shape's string UI.
- The button on Falloffs and Shaders.
- The Resize String String Manipulator now supports Word, Line and Paragraph.
Notable Bug Fixes
- Several issues with 'double transforms' have been resolved. For example, moving a Group containing a Text Shape and a Shape being used as its Text Path is now supported.
- A crash which could be triggered by deleting and then undoing an Array's index has been fixed.
- A crash converting a single keyframe (where it is the only keyframe) to bézier via Option/Alt + click has been resolved.