Shape menu
Create Editable Primitives - When creating Primitives (e.g. an ellipse) via the tools, convert them to geometry.
Make Editable - Convert a Primitive (e.g. an ellipse) into geometry.
Make Editable Copy - Copy and convert a Primitive (e.g. an ellipse) into geometry.
Bake Selected Shape - Make a copy of a Shape with any deformation baked into it.
Separate - Convert all closed paths into separate shapes.
Separate to Editable - Convert all closed paths into separate shapes and convert to editable shapes.
Merge - Combine multiple shapes into one shape. Note - this is not a boolean.
Merge to Editable - Combine multiple shapes into one editable shape. Note - this is not a boolean.
Centre Pivot - Move the pivot to the centre of a Shape's bounding box.
Centre Pivot (Centroid) - Move the pivot to the Shape's centre of mass. This can also be useful for finding the optical centre of shapes.
Freeze Transform - Set the selected Shape's current transformations to zero.
Reset Transform - Reset the transform (position, rotation, scale, skew and pivot) to defaults.
Add Background to Selected - Create a Bounding Box connected to a Rectangle for each selected Shape and add each selected Shape to each Bounding Box's Input Shapes attribute.
Swap Fill/Stroke - Swap the state and Color of a Shape's Fill and Stroke. For example, if a Shape has a red Fill and no Stroke, running this command will result in a Shape with no Fill and a red Stroke. Note that this does not apply to Shaders.
Close Contour - Close an open Contour.
Open Contour - Open a closed Contour.
Join Contours - Join two end points of separate Contours on the same path to make one contour.
Split Path at Selection - Split a Path based on the selected points (maximum of 2).
- Open Paths:
- With a single point selected, split the Path into two open Contours at that point.
- Closed paths:
- With a single point selected, open the Path at that point.
- With two points selected, split the Path into two closed Contours across those points.
Reverse Contour(s) - Reverse the direction of a Contour.
Set First Point - Set the selected point to Point Index 0.
Join Bézier Handle - If a bézier handle(s) is unlocked/broken, join it with its opposite handle so that moving one with also move the other.
Break Bézier Handle - If a bézier handle(s) is locked/joined to its opposite handle, break it so that the two can be moved independently.
Convert to Corner Point - Convert a bézier point to a corner point.
Convert to Bézier Point - Convert a corner point to a bézier point.
Delete Selected Points - Remove all selected points.
Delete Selected Points and Split Path - Remove all selected points and their associated edges.
Boolean (Union) - Combine the selected Shapes together.
Boolean (Subtract) - Remove the selected Shapes from the first selected Shape.
Boolean (Intersection) - Remove everything outside of the first selected Shape to leave only the overlapping areas.
Boolean (Exclude) - Show only the areas that do not overlap (the opposite of Intersect).
Booleans create a new Editable Shape from the result of a selection of Shapes. The first Shape is affected by any subsequent Shapes added to the selection.