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Control Rows - Interaction


Every Layer consists of several attributes with values that can be keyframed or connected to or from other values. An attribute consists of two elements in the UI. A Control Row and a Control. The Control Row is the entire attribute row and can contain several Controls ([x, y], [r, g, b] etc.).

When the cursor is placed over a Control Row, several UI elements will appear/ highlight.

Setting Control values

To set a Control:

  1. Hover over the Control.
  2. Click.
  3. Enter a value.

Controls can also be 'scrubbed' to set them.

  1. Hover over the Control.
  2. Click and hold.
  3. Move the cursor left or right.

For Control Rows with multiple Controls, hold Option/Alt when scrubbing or committing values to affect all Controls at the same time.

Constrain Proportions

Some int2 Controls also include a feature to constrain the proportions of the two values.

Toggling constrain proportions on/off.

When the Constrain Proportions button is enabled (green), the original width to height ratio of the two values is maintained when either dimension is changed. For example, if a Rectangle has a Width of 100 and a Height of 200, increasing the Width to 200 will increase the Height proportionally to 400 (maintaining the 1:2 ratio).

Inline Expressions

It's possible to write simple mathematical expressions within a Control. For example, entering 12312*3 will result in a value of 36.

Setting Keyframes

To set a keyframe:

  1. Hover over the Control.
  2. A small diamond outline icon will appear in the Control.
  3. Move the cursor above this icon and click.
  4. The icon will switch to a green fill. This indicates a keyframe has been set.

For Control Rows with multiple Controls hold Option/Alt when clicking to create keyframes on all Controls.

The keyframe icon has 3 states:

  1. No keyframe - Indicates there is no animation on the Control.
  2. Keyframe Set - Indicates there is animation set on the Control.
  3. Keyframe Set (at frame) - Indicates there is animation set on the Control at the current frame in the timeline.

Cavalry has Auto Key set to on by default. This means that once a keyframe is set, any changes to the value in the Control will either set new keyframes or, in the instance where the playhead is on the same frame as an existing keyframe, update one.

Keyframes can also be set by using the Control Row's contextual menu.

  1. Hover over the Control Row.
  2. Right click to invoke the contextual menu.
  3. Select 'Set Keyframe' to create keyframes on all channels. To create a key on a single channel choose the relevant channel to the right hand side of the window.

This window can also be used to Delete Keyframes in exactly the same way.

To remove all keyframes on a attribute/ channel use the Delete Animation option.


If the timeline is on the same frame as a key frame use Cmd/Ctrl + click to delete that keyframe.

Attribute Expressions

Expressions can be added to Attributes with input connections to perform mathematical operations on the values. Unlike the inline expressions that controls have, these expressions are remembered and run each time the attribute value changes. Expressions are also saved with the Scene.


Attribute Expressions can only be added to attributes with an input connection. Use inline expressions to perform simple, one off calculations within a control.

Set an Attribute Expression

To set an Attribute Expression:

  1. Create a Rectangle
  2. Connect position.xrotation.z
  3. Right click on Rotation.
  4. Choose Add Expression....
  5. Enter 2* 2 into the Z input (the bottom row).
  6. Hit Enter.
  7. Scrub Position X.

The value from Position X is passed to Rotation and doubled by the expression. For example, a Position X value of 120 will result in a Rotation value of 1202=240120 * 2 = 240

Examples of valid expressions are:

  • *2 - Multiply by 2
  • /3 - Divide by 3
  • %100 - Modulus 100
  • ^2 - To the power of 2
  • +10 - Plus 10
  • sqrt(9) - Square root of 9

It's also possible to use the incoming value as part of an attribute expression. Use the string value to reference the input value.

Examples of valid expressions are:

  • -(value) - Reverse an input value from a negative to positive value (or vice versa).
  • sqrt(value) - Calculate the square root of the input value. If the input value is 9 the result will be 3.
  • clamp(-45, value, 45) - Prevent the output value from going below -45 or above 45 even if the input value exceeds it.
  • round(value/10)*10 - Round the input value to the nearest 10. round(value) defaults to the nearest integer.

See ExprTk for more available options.

Edit an Attribute Expression

Once an expression exists, it can be edited or removed with the π button on the Attribute's Control Row.

  • To disable an expression - click the π button to open the Expression Window and then uncheck the relevant attribute.

  • To clear/remove an expression - click the π button to open the Expression Window and then delete the expression or click the x.