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Tool Settings

Intro

The tool settings window contains context specific options depending on the current tool in use. It is positioned at the top right of the default Workspace.

Tools

Select

Snap Angle - Set an angle for Shapes to snap to when being rotated with the Shift key held.

Transform mode - with multiple selections determine whether the Transform tool should act on the selection as a group or as individual layers:

  • Group - Rotate/Scale all selected Shapes together.
  • Individual - Rotate/Scale all selected Shapes from each layers individual pivot point.

Layer Tools - When checked, certain Layers will display purple UI elements which can be used to adjust their settings directly in the Viewport.

Corner Radius

Hold Option/Alt to adjust individual corner radii for a Rectangle.

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Layer tools are not available when a Shape is the parent of another Shape.

Viewport Tool Help - When checked, helpful hints will be overlaid in the bottom left corner of the Viewport.

Edit Shape

Snap Angle - Set an angle for Shapes to snap to when being rotated with the Shift key held.

Tooltips - When checked, information will be displayed in the Viewport when hovering the cursor over a Shape's points.

Transform Tool - When checked, selected points can be rotated or scaled as a group.

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When the Transform tool is enabled, any bézier handles are hidden and it is not possible to convert points from corner to bézier, to split a path or to use the 'bézier moulding' feature.

Close Distance - Set the distance within which a selected point will merge with another point when dropped near it. Note - this value is independent of the Viewport scale. This distance is indicated in the Viewport when the cursor is positioned within this distance of the first point.

Viewport Tool Help - When checked, helpful hints will be overlaid in the bottom left corner of the Viewport.

Curve Ghosting - When checked a 'ghost' of the path will appear when editing points as a reference.

Pen

Snap Angle - Set an angle for Shapes to snap to when being rotated with the Shift key held.

Stroke Width - Set the width of the Stroke.

Cap Style - Set the appearance of caps (each end of the stroke) for open paths.

  • Flat - A flat end that terminates at the end point.
  • Round - A hemispherical end with the end point at its centre.
  • Projecting - A flat end that projects half the Width beyond the end point.

Close Distance - If the last point of a Shape is drawn within this value of the start point, a closed path will be created. Note - this value is independent of the Viewport scale. This distance is indicated in the Viewport when the cursor is positioned within this distance of the first point.

Viewport Tool Help - When checked, helpful hints will be overlaid in the bottom left corner of the Viewport.

Pencil

Stroke Width - Set the width of the Stroke.

Cap Style - Set the appearance of caps (each end of the stroke) for open paths.

  • Flat - A flat end that terminates at the end point.
  • Round - A hemispherical end with the end point at its centre.
  • Projecting - A flat end that projects half the Width beyond the end point.

Accuracy - Determine how closely your resulting shape resembles your cursor movements. A higher setting will result in a more accurate shape but will create more points.

Stabiliser - When checked, the path will be 'stabilised' as it is drawn. This can be useful for drawing smoother curves with less points.

Stability Radius - Determine the level of stability. A higher value will create longer, smoother curves.

Close Distance - If the last point of a Shape is drawn within this value of the start point, a closed path will be created. When closing a path, anything within the Close Distance is resampled so a smooth join can be created. This means that the start of the path will also be updated. Note - this value is independent of the Viewport scale. This distance is indicated in the Viewport when the cursor is positioned within this distance of the first point.

Viewport Tool Help - When checked, helpful hints will be overlaid in the bottom left corner of the Viewport.

Camera

Viewport Tool Help - When checked, helpful hints will be overlaid in the bottom left corner of the Viewport.

Line

Stroke Width - Set the width of the Stroke.

Cap Style - Set the appearance of caps (each end of the stroke) for open paths.

  • Flat - A flat end that terminates at the end point.
  • Round - A hemispherical end with the end point at its centre.
  • Projecting - A flat end that projects half the Width beyond the end point.

Viewport Tool Help - When checked, helpful hints will be overlaid in the bottom left corner of the Viewport.

Text

No settings.

Mesh

Soft Selection - When checked, mesh vertices can be selected within a range of the cursor. The strength of the selection falls off away from the centre.

Soft Selection Size - Set the Soft Selection's radius.

Tracking

Preset - Select a tracking preset best suited for the footage:

  • Edge Snap - Intelligently 'snap' to the borders of the screen rather than tracking points inside it.
    • Strengths:
      • A very fast track, especially for long takes.
      • If the screen has clearly defined, high-contrast edges against its background.
      • When the content on the screen is uniform, blurry, animated in some way, or lacks trackable features.
      • When an object (like a hand or prop) briefly moves in front of the screen. This tracker is better at 're-finding' the screen after it's been blocked.
    • Weaknesses:
      • Requires well-defined screen borders. It may fail if the edges are blurry, low-contrast, or blend in with the background.
  • Balanced - Provides a good combination of speed and accuracy for most common tracking situations. It works by tracking a dense cloud of feature points inside the screen.
    • Strengths:
      • Good for the majority of your tracking tasks.
      • When the screen has plenty of texture or unique visual details e.g tracking markers.
      • When the camera motion is smooth to moderately fast.
    • Weaknesses:
      • May lose track if a large portion of the screen is blocked (e.g. by a hand or another object).
      • Can struggle with screens that have very little texture, motion blur, or large reflections.
  • Robust - This tracker is designed to handle interruptions. It works by remembering a 'keyframe' of the screen's features and trying to find them again in the current frame. This makes it slower but more resilient.
    • Strengths:
      • When an object (like a hand or prop) briefly moves in front of the screen. This tracker is better at 're-finding' the screen after it's been blocked.
      • When the track is drifting due to fast motion or motion blur.
    • Weaknesses:
      • Slower than the Balanced preset.
      • It may still fail if the obstruction is too large or lasts for too long.
  • Pixel Perfect - This is the most accurate but slowest tracker. It analyses the motion of every pixel between frames to calculate the most precise track possible.
    • Strengths:
      • For final, high-quality renders where accuracy is critical.
      • On difficult shots with very slow, subtle movements that other trackers might miss.
      • When other methods produce a slight 'jitter' or 'wobble' in the final track.
    • Weaknesses:
      • It can be slow and so is not recommended for interactive work or quick previews.
      • Best suited for slow-moving footage as very fast motion can be computationally expensive and may produce errors.

Show Grid - When checked, a preview of the tracked plane is drawn.

Viewport Tool Help - When checked, helpful hints will be overlaid in the bottom left corner of the Viewport.

Track - With tracking markers placed, click this to analyse the footage and create the tracking data.

Apply - Select a Shape and choose the relevant data to create and connect a Corner Pin Shape to the selected Shape and assign the tracking data to each of the Corner Pin's Nulls.

Clear - Remove any tracking data.

Primitives

The following settings will appear for the following tools:

Create Editable Primitives - When checked, creating any primitive Shapes will create an Editable Shape.

Toolbar

When Create Editable Primitives is checked, a small E is added to the icons for each of the primitive tools within the Toolbar.

Tool Help - When checked, helpful hints will be overlaid in the bottom left corner of the Viewport.

Draw in 2.5D - When checked, 2.5D will be enabled for the Layer on creation meaning Shapes can be drawn in 2.5D when a Camera is active.