Component Constraint
Intro
Constrain Shapes to the points or edges of another Shape.
UI
Constraint Type - Select the type of constraint to use.
- Edge Constraint - Constrain a Shape to an edge of the Target.
- Position Strength - A multiplier to Out Position. Adjusting this value will determine the position of a Shape along a vector between 0, 0 and the transform of the Target.
- Out Position - Connect this attribute to the Position of another Shape.
- Rotation Strength - A multiplier to Out Rotation.
- Out Rotation - Connect this attribute to the Rotation of another Shape.
- Target - Connect a Shape to constrain to.
- Index - Select the edge Id to constrain to.
- Edge Bias - Move a Shape along the edge's length.
- Normal Bias - Move a Shape along the normal of the edge.
- Offset - Offset the Position of the Shape.
- Point Constraint - Constrain a Shape to a point of the Target.
- Position Strength - A multiplier to Out Position. Adjusting this value will determine the position of a Shape along a vector between 0, 0 and the transform of the Target.
- Out Position - Connect this attribute to the Position of another Shape.
- Rotation Strength - A multiplier to Out Rotation.
- Out Rotation - Connect this attribute to the Rotation of another Shape.
- Target - Connect a Shape to constrain to.
- Index - Select the point Id to constrain to.
- Normal Bias - Move a Shape along the normal of the point.
- Offset - Offset the Position of the Shape.