Component Constraint
Intro
Constrain Shapes to the points or edges of another Shape.
UI
Constraint Type - Select the type of constraint to use.
- Edge Constraint - Constrain a Shape to an edge of the Target.
- Position Strength - A multiplier to Out Position. Adjusting this value will determine the position of a Shape along a vector between 0, 0 and the transform of the Target.
 - Out Position - Connect this attribute to the Position of another Shape.
 - Rotation Strength - A multiplier to Out Rotation.
 - Out Rotation - Connect this attribute to the Rotation of another Shape.
 - Target - Connect a Shape to constrain to.
 - Index - Select the edge Id to constrain to.
 - Edge Bias - Move a Shape along the edge's length.
 - Normal Bias - Move a Shape along the normal of the edge.
 - Offset - Offset the Position of the Shape.
 
 - Point Constraint - Constrain a Shape to a point of the Target.
- Position Strength - A multiplier to Out Position. Adjusting this value will determine the position of a Shape along a vector between 0, 0 and the transform of the Target.
 - Out Position - Connect this attribute to the Position of another Shape.
 - Rotation Strength - A multiplier to Out Rotation.
 - Out Rotation - Connect this attribute to the Rotation of another Shape.
 - Target - Connect a Shape to constrain to.
 - Index - Select the point Id to constrain to.
 - Normal Bias - Move a Shape along the normal of the point.
 - Offset - Offset the Position of the Shape.