Mesh Array
Intro
Create a list of meshes (Shapes/Compositions/Groups) that can be assigned to other Layers via their indices.
UI
Auto Index - Automatically output all indices within the array.
Index - Manually output an index within the array (uncheck Auto Index to enable).
Reverse - Invert the order the indices are output in. For example, where there are 3 indices 0,1,2
, their order will be reversed to 2,1,0
.
Count - Output the number of indices in the array.
- Use this button to add more rows (indices) to the array.0: Mesh - The first index in the array. Drag a Shape, Composition or Group into this attribute.
Example
- Create 3 different Shapes.
- Create a Mesh Array.
- Click the button to add 2 more indices to the Array.
- Connect each Shape to each index on the Mesh Array.
- Create a Custom Shape.
- Connect meshArray.id→customShape.inputShape.
- Select the Custom Shape and click the Duplicator icon in the Shelf.
Double click to set Index
Double clicking on a indices' row will set the Index to that value.