Impulse Collision Event
Pro Feature
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Intro
Add additional forces to Shapes when they collide as part of a Forge Dynamics simulation.
UI
Use Bounce Direction - When checked, the impulse will be applied in the same direction that the Shape is traveling in due to a collision.
Bounce Factor - A multiplier for the Bounce Direction.
Direction - Set the a direction as a vector to apply the impulse in. e.g. 1, 0
= right, 0, 1
= up. Use higher values to apply a stronger impulse.
Rotational Power - Increase/ decrease the rotational force applied by the impulse. A negative value will add a clockwise rotational impulse.