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Image to Shapes

Intro

Create shapes by sampling an image.

UI

Common Attributes +

Image - Connect an image asset. This can be directly from the Assets Window or via an Asset Array or Asset from Smart Folder.

Mode - Determine the type of shapes to output:

  • Rectangles - Output rectangles.
  • Circles - Output circles.

Iterations - Set how many times the image is sampled. A higher number will create more shapes and a higher fidelity result.

Filter - These settings can improve image quality in both the Viewport and for renders – particularly when resizing images.

  • None (Fastest) - Use when speed is of paramount importance. No resampling will be performed when the images are resized – this is the lowest quality setting.
  • Bilinear - Basic resampling is performed. This is low quality but it's very fast.
  • Mipmaps - Mipmaps are pre-calculated, optimised, low resolution versions of the image created via Bilinear interpolation. These are used to get the best quality and performance when scaling images down.
  • Bicubic - This is the slowest method but it produces the best quality when scaling images up.