Image to Shapes
Intro
Create shapes by sampling an image.
UI
Image - Connect an image asset. This can be directly from the Assets Window or via an Asset Array or Asset from Smart Folder.
Mode - Determine the type of shapes to output:
- Rectangles - Output rectangles.
- Circles - Output circles.
Iterations - Set how many times the image is sampled. A higher number will create more shapes and a higher fidelity result.
Filter - These settings can improve image quality in both the Viewport and for renders – particularly when resizing images.
- None (Fastest) - Use when speed is of paramount importance. No resampling will be performed when the images are resized – this is the lowest quality setting.
- Bilinear - Basic resampling is performed. This is low quality but it's very fast.
- Mipmaps - Mipmaps are pre-calculated, optimised, low resolution versions of the image created via Bilinear interpolation. These are used to get the best quality and performance when scaling images down.
- Bicubic - This is the slowest method but it produces the best quality when scaling images up.